Free Fall Time Calculator – Ideal Vertical Motion Under Gravity
When you drop an object or throw it straight up, its subsequent motion under gravity follows a simple set of equations. This Free Fall Time Calculator helps you explore those equations interactively. You can compute how long an object takes to fall, how far it travels and how fast it is moving when it reaches a specific point, with options for initial velocity and different gravitational fields.
The calculator assumes constant gravitational acceleration and no air resistance. That matches most classroom physics problems and provides a clean starting point for more advanced modeling with drag or wind.
Basic Free Fall from Rest
For an object dropped from rest from height h under gravity g, the vertical position as a function of time t is:
y(t) = h − ½ g t²
Setting y(t) = 0 (ground level) and solving for t gives the time to impact:
- Time to fall: t = √(2h / g)
- Impact speed: v = gt
- Distance fallen at time t: d(t) = ½ g t²
The basic free fall tab implements these formulas, converting heights and velocities between metric and imperial units as needed.
Free Fall with Initial Velocity
If the object is thrown upward or downward with initial vertical velocity v0 from height h0, the vertical position is:
y(t) = h0 + v0 t − ½ g t²
The calculator finds the positive solution of y(t) = 0 to obtain the total flight time. The maximum height occurs when the vertical velocity becomes zero, at time tpeak = v0 / g (for upward v0). The additional rise is v0² / (2g), so:
- Maximum height: hmax = h0 + v0² / (2g) (if v0 > 0)
- Impact speed: found from v = v0 − gt or via energy: v² = v0² + 2gh0
Distance–Time and Time–Distance Relationships
The distance-fallen and time-from-distance modes focus on the core kinematic relationships for free fall from rest:
- Distance from time: d = ½ g t²
- Time from distance: t = √(2d / g)
- Instantaneous speed: v = gt or v = √(2gd)
These equations are widely used in physics, engineering and everyday estimates such as how long it takes an object to fall from a balcony or a cliff in an idealized scenario.
Gravity Presets and Comparisons
Gravity varies from one celestial body to another. The calculator includes presets for:
- Earth: 9.80665 m/s² (standard gravity)
- Moon: 1.62 m/s²
- Mars: 3.71 m/s²
- Jupiter: 24.79 m/s²
A quick comparison table shows how fall time and impact speed change for common heights under the currently selected gravity and unit system. This is especially useful for teaching and for visualizing how different planetary environments affect motion.
How to Use the Free Fall Time Calculator
- Use the Basic Free Fall tab when an object is simply dropped from rest from a known height.
- Switch to Free Fall with Initial Velocity when the object is thrown upward or downward before falling.
- Use Distance Fallen After Time to explore how far an object falls in a given time interval.
- Use Time to Fall a Given Distance for the inverse problem: how long it takes to fall a specified distance.
- Experiment with gravity presets and the comparison table to see how the same drop behaves on different worlds.
Always keep in mind that this calculator does not include air resistance. Real objects, especially light or large-area ones, will fall more slowly and may reach a terminal velocity where drag balances gravity.
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Free Fall Motion FAQs
Frequently Asked Questions About Free Fall Time and Distance
Key concepts behind ideal free fall under constant gravity.
In the ideal physics model without air resistance, gravitational acceleration is independent of mass, so all objects fall with the same acceleration g. In the real world air resistance can make lighter or less dense objects fall more slowly, but that effect is not included here.
Yes. You can choose feet or meters (and even kilometers or miles) for distance, and select m/s, ft/s, km/h or mph for velocity. The calculator converts everything to SI units for computation and then back into your chosen units for display.
The formulas used for free fall require positive gravity. The calculator checks for non-positive values of g and prevents the calculation if gravity is less than or equal to zero. Make sure to use realistic positive values like those in the preset list.